Catacombs of Nazarick
The impregnable fortress of the undead overlord and his loyal guardians.
While canonically known as the Great Tomb of Nazarick, this entry addresses the faction often described by its dungeon-like structure and subterranean nature. It serves as the stronghold for Ainz Ooal Gown and his loyal non-player characters after being transported from a virtual game to a new reality. The organization functions as both a defensive fortress and an expanding political power within the New World, centered around the nine floors of the massive tomb.
- Leader
- Ainz Ooal Gown (Momonga)
- Affiliation
- Nazarick / Supreme Beings
- First Appears
- Light Novel Volume 1 / Anime Season 1
- Status
- Active / Dominant Power
- Location
- New World (Volcanic Region)
- Type
- Dungeon Organization
Lore & Background
The structure itself is a marvel of magical engineering, featuring nine distinct floors each governed by powerful guardians, plus a tenth floor reserved for the Supreme Beings. Each floor reflects different themes and dangers, ranging from natural environments to necromantic horrors. The tomb's magic barrier makes it nearly impervious to outside interference, allowing its inhabitants to operate with impunity against lesser threats.
In Their Own Story
The shadows lengthened as Ainz Ooal Gown descended the obsidian stairs of the ninth floor. The air was cool and smelled faintly of ancient dust and preserved magic. Albedo awaited him at the landing, her wings folded neatly behind her back, eyes filled with adoration for her master. Demiurge stood beside her, a calculating smile hidden beneath his glasses. They did not speak immediately; the silence of the tomb spoke volumes about their unity. Here, within these walls, they were gods among men.
Reader's Guide
The Great Tomb of Nazarick serves as the central power base for Ainz Ooal Gown and his loyal NPCs, functioning less like a traditional nation and more as an autonomous magical fortress with sovereign ambitions. Its primary objective is to honor the will of the forty-one Supreme Beings who created it, which often translates into securing resources and territory in the New World to ensure their safety and legacy. The organization consists primarily of high-level non-player characters, including the Floor Guardians and the Pleiades Battle Maids, all possessing unique abilities and unwavering loyalty to Ainz. In the broader conflict of the series, Nazarick acts as a disruptive force against existing kingdoms and religious organizations that threaten its interests or misunderstand its nature. While outwardly appearing as a dungeon filled with monsters, it operates as a political entity capable of diplomacy and warfare through its agents like Demiurge and Albedo. The faction seeks to expand influence without necessarily revealing the full extent of their power until necessary. Ultimately, every action taken by Nazarick is driven by the desire to protect the Tomb itself and fulfill what they believe are the commands of their absent creators.
Did You Know?
- The tomb was originally designed by forty-one players who referred to themselves as Supreme Beings.
- The NPCs gained true sentience only after being transported to the New World.
- Albedo serves as the Overseer of the Guardians, managing internal affairs and floor security.
- The structure contains nine floors plus a tenth designated for the original guild members.
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